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They Have Risen! Voidwalkers: The Gates of Hell Update 2.0.0

TODO


- Add a drop animation for Luna's Final Stand.

- Tutorial messages should change based on game modes or nearby items.

- Add biomass to the other maps.

- Change projectile FX.

- Let player use their build menu button to close the building menu.

- Make zombies a little more variable in their movement and abilities (I.E. leaping, dodging, etc...)

- Add a tooltip to the optimized lobby option that explains that it removes everything but a light and a cube.

- Find a way to enable RTX and Lumen by graphics option instead of forcing it on all the time.

KNOWN ISSUES

- Player has to hit a button twice sometimes in the menu to move to another screen.

- Somtimes audio settings don't apply to the game.

- Chat menu still shows up in singleplayer mode when changing a character in the lobby.

CHANGELOG


ADDITIONS

- Added a new map Ares Station (beta).

- Added a secret way to escape in Endless game modes.

- Added a new assault rifle (AR-48).

- Added a new shotgun (Devastator).

- Added a new burst rifle (BR-12).

- Added a crossbow.

- Added an intro screen.

- Added a EULA that is visible on your first playthrough.

- Added an epilepsy warning.

- Added a roam function for when zombies don't have any targets.

- Added ammo box and perk modules to the tutorial.

- Added a battle arena where the player can fight against endless bosses.

- Added steam controller support.

- Added a rarity system for random weapons in the weapon box and the random weapon abilities.

- Added a psy blade that does massive damage.

- Added a tournament system where the player fights a series of bosses for points then returns to the start area when they are dead.

- Added a new gun named Voidray that does insane damage.

- Added localizations and a menu to change the selected language.

- Added a system where the zombie can grab the player and bite them to death.

- Added a codex.

- Added an status icon for the Inquisitor perk.

- Added a melee attack for the scanner.

- Added a new perk to reduce ability cooldown by 50%

- Added better bloody explosion FX when zombies explode.

- Added a new perk (Iquisitor) that cuts your cooldown times in half.

- Added text to the build menu top bar icons.

- Added a tooltip widget to show build requirements for buildings in LFS game mode.

- Added advanced blood splatters.

- Added a function that lets some doors in the Science Lab open when you walk by.

- Added a zombie kill volume for zombies that clip outside of the Science Lab.

- Added a second sun to Hell's dungeon to help with the super dark walls.

- Added notifications to give better info on destroying towers in Devil's Towers.

- Added notifications to give better info to explain to stay within the safe zone in Death To The Heretics!

- Added a flashlight for "Dark Maps".

- Added a marker to help players find zombies if the round goes on for too long.


CHANGES

- Improved FPS look and feel.

- Changed lighting for some maps to amplify the horror element of the game.

- Reduced the amount of metal given in a supply drop.

- Updated ability icons.

- Increased zombie movement speeds.

- Increased shotgun range.

- Changed barrier and trap animations.

- Reduced lighting in Cosmic Infection and Underground Facility and added a flashlight that is always on in those maps.

- Preventing damage to player in shooting range.

- Interaction and ability animations now move to the third person camera.

- Updated reloading sounds.

- Changed some abilities to better match characters.

- Player can close the pause menu with the escape or keys now.

- Increased corpse lifespan.

- Added a text to display the current game mode for the map.

- If weapon is at max upgrade level description just says weapon at max level.

- Zombies now explode into a bloody explosion when hit by explosive projectiles.

- Zombies won't spawn mini's if hit by explosive damage.

- We blocked the button that let's the player restart the level in the tutorial.

- Reduced enemy tower damage in the Devil's Tower game mode.

- Increased ammo for the RG-AR

- Increased the slope angle that zombies can walk at.

- Changed barrier models and door models so they look better.

- Zombies don't add cash when killed in the tutorial.

- Increased interaction range for the weapon stands.

- Removed some of the hotkey text from the building HUD.

- Blocked building near the base in Death To The Heretics!

- Dungeons are built asynchronously now so the screen doesn't freeze.

- Blocked players from jumping up entry door barriers in Science Lab

- Decreased interact size for Health Upgrade and Slight of Hand upgrade in Science Lab

- Hid chat message in single player.

- Hid kick player button if in singleplayer.


FIXES

- Fixed an issue where powerups can block zombie movement.

- Fixed lighting in Cosmic infection map.

- Fixed an issue that prevented player from building ramps in LFS game modes.

- Fixed an issue when player will get put in to a spectator mode in singleplayer when falling through the Void in the Hell's Dungeon game mode.

- Fixed an issue where player upgrade levels are overwritten when switching weapons.

- Fixed the barrier position for Abbadon's barrier.

- Fixed an issue where waves can end when there are still zombies alive that weren't summoned by another zombie.

- Fixed lighting in the Underground Facility.

- Fixed issue in Science Lab map where some zombies get stuck on the railing instead of jumping down.

- Fixed issue where zombies don't follow the player when they are standing on top of the modules.

- Fixed issue where turrets can't shoot zombies when they are crawling.

- Fixed an issue where reload sounds played twice.

- Fixed an issue where sometimes zombies walk to the exact same spot which can look weird when they stack up.

- Fixed an issue where players were spawning with zero ammo in multiplayer.

- Fixed an issue where players were not able to see their abilities in multiplayer.

- Fixed an issue where the game froze when selecting their options menu.

- Fixed an issue where the host was seeing a spectating screen when they were still alive in multiplayer.

- Fixed an issue where player takes damage at 24 seconds with certain ultimate abilities each and every time.

- Fixed stair collisions in Science Lab.

- Fixed an issue where mines don't always blow up in LFS game mode.

- Fixed an issue where mining metal does not do anything (add an interaction animation).

- Fixed an issue where built turrets don't do anything in LFS

- Fixed an issue where interaction with Mines and Supply Drops can be a little tricky.

- Fixed an issue where zombies can clip in between walls in the Research Lab start area spawns.

- Fixed an issue where zombie can get stuck in Research Lab behind the bench.

- Fixed an issue with player ranking not being displayed properly.

- Fixed issues with zombie projectiles clipping through walls and hitting players.

- Fixed issues with modules not activating in certain cases.

- Fixed the -1 Waves survived text in the Devil's Towers game mode.

- Fixed busted materials in the Death To The Heretics game mode.

- Fixed broken teleporters.

- Fixed issue where flashlight shadows were really weird when looking at certain areas.

- Fixed an issue where zombies could clip in to the railings in the Science Lab.

- Fixed an issue where Zombies can clip into stairs in ScienceLab map

- Fixed an issue where zombies would get stuck in the tree in the center of the Research Facility.

- Fixed an issue that showed an error message when placed field mines exploded.

- Fixed broken module upgrade in the Research Facility.

- Fixed an issue where the player would get stuck in the teleporter if they died in the tutorial.

- Fixed an issue where zombies wouldn't move in the tutorial.

- B2023-02-05, Cosmic infection: It is like my shadow is in front of me instead of being behind me. Bug it may be. (Fixed)

- B2023-02-05, Cosmic infection: Some seals have a double little seal. Is it intended? (Fixed)

- B2023-02-05, Cosmic infection: Room here without access to the area. Like an invisible wall. Seal missing? Good night! (Fixed)

- B2023-02-09,Tutorial: If the ship transition works, this message will have to be changed a bit to include the ship transition possibility. (Fixed)

- B2023-02-09,Cosmic Infection: I have summun with ability the HK-42 gun. The flashlight feature is not triggered in the dark with this gun. (Fixed)

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This is great progress. Thanks! :-)


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