TODO
- Add a drop animation for Luna's Final Stand.
- Tutorial messages should change based on game modes or nearby items.
- Add biomass to the other maps.
- Change projectile FX.
- Let player use their build menu button to close the building menu.
- Make zombies a little more variable in their movement and abilities (I.E. leaping, dodging, etc...)
- Add a tooltip to the optimized lobby option that explains that it removes everything but a light and a cube.
- Find a way to enable RTX and Lumen by graphics option instead of forcing it on all the time.
KNOWN ISSUES
- Player has to hit a button twice sometimes in the menu to move to another screen.
- Somtimes audio settings don't apply to the game.
- Chat menu still shows up in singleplayer mode when changing a character in the lobby.
CHANGELOG
ADDITIONS
- Added a new map Ares Station (beta).
- Added a secret way to escape in Endless game modes.
- Added a new assault rifle (AR-48).
- Added a new shotgun (Devastator).
- Added a new burst rifle (BR-12).
- Added a crossbow.
- Added an intro screen.
- Added a EULA that is visible on your first playthrough.
- Added an epilepsy warning.
- Added a roam function for when zombies don't have any targets.
- Added ammo box and perk modules to the tutorial.
- Added a battle arena where the player can fight against endless bosses.
- Added steam controller support.
- Added a rarity system for random weapons in the weapon box and the random weapon abilities.
- Added a psy blade that does massive damage.
- Added a tournament system where the player fights a series of bosses for points then returns to the start area when they are dead.
- Added a new gun named Voidray that does insane damage.
- Added localizations and a menu to change the selected language.
- Added a system where the zombie can grab the player and bite them to death.
- Added a codex.
- Added an status icon for the Inquisitor perk.
- Added a melee attack for the scanner.
- Added a new perk to reduce ability cooldown by 50%
- Added better bloody explosion FX when zombies explode.
- Added a new perk (Iquisitor) that cuts your cooldown times in half.
- Added text to the build menu top bar icons.
- Added a tooltip widget to show build requirements for buildings in LFS game mode.
- Added advanced blood splatters.
- Added a function that lets some doors in the Science Lab open when you walk by.
- Added a zombie kill volume for zombies that clip outside of the Science Lab.
- Added a second sun to Hell's dungeon to help with the super dark walls.
- Added notifications to give better info on destroying towers in Devil's Towers.
- Added notifications to give better info to explain to stay within the safe zone in Death To The Heretics!
- Added a flashlight for "Dark Maps".
- Added a marker to help players find zombies if the round goes on for too long.
CHANGES
- Improved FPS look and feel.
- Changed lighting for some maps to amplify the horror element of the game.
- Reduced the amount of metal given in a supply drop.
- Updated ability icons.
- Increased zombie movement speeds.
- Increased shotgun range.
- Changed barrier and trap animations.
- Reduced lighting in Cosmic Infection and Underground Facility and added a flashlight that is always on in those maps.
- Preventing damage to player in shooting range.
- Interaction and ability animations now move to the third person camera.
- Updated reloading sounds.
- Changed some abilities to better match characters.
- Player can close the pause menu with the escape or keys now.
- Increased corpse lifespan.
- Added a text to display the current game mode for the map.
- If weapon is at max upgrade level description just says weapon at max level.
- Zombies now explode into a bloody explosion when hit by explosive projectiles.
- Zombies won't spawn mini's if hit by explosive damage.
- We blocked the button that let's the player restart the level in the tutorial.
- Reduced enemy tower damage in the Devil's Tower game mode.
- Increased ammo for the RG-AR
- Increased the slope angle that zombies can walk at.
- Changed barrier models and door models so they look better.
- Zombies don't add cash when killed in the tutorial.
- Increased interaction range for the weapon stands.
- Removed some of the hotkey text from the building HUD.
- Blocked building near the base in Death To The Heretics!
- Dungeons are built asynchronously now so the screen doesn't freeze.
- Blocked players from jumping up entry door barriers in Science Lab
- Decreased interact size for Health Upgrade and Slight of Hand upgrade in Science Lab
- Hid chat message in single player.
- Hid kick player button if in singleplayer.
FIXES
- Fixed an issue where powerups can block zombie movement.
- Fixed lighting in Cosmic infection map.
- Fixed an issue that prevented player from building ramps in LFS game modes.
- Fixed an issue when player will get put in to a spectator mode in singleplayer when falling through the Void in the Hell's Dungeon game mode.
- Fixed an issue where player upgrade levels are overwritten when switching weapons.
- Fixed the barrier position for Abbadon's barrier.
- Fixed an issue where waves can end when there are still zombies alive that weren't summoned by another zombie.
- Fixed lighting in the Underground Facility.
- Fixed issue in Science Lab map where some zombies get stuck on the railing instead of jumping down.
- Fixed issue where zombies don't follow the player when they are standing on top of the modules.
- Fixed issue where turrets can't shoot zombies when they are crawling.
- Fixed an issue where reload sounds played twice.
- Fixed an issue where sometimes zombies walk to the exact same spot which can look weird when they stack up.
- Fixed an issue where players were spawning with zero ammo in multiplayer.
- Fixed an issue where players were not able to see their abilities in multiplayer.
- Fixed an issue where the game froze when selecting their options menu.
- Fixed an issue where the host was seeing a spectating screen when they were still alive in multiplayer.
- Fixed an issue where player takes damage at 24 seconds with certain ultimate abilities each and every time.
- Fixed stair collisions in Science Lab.
- Fixed an issue where mines don't always blow up in LFS game mode.
- Fixed an issue where mining metal does not do anything (add an interaction animation).
- Fixed an issue where built turrets don't do anything in LFS
- Fixed an issue where interaction with Mines and Supply Drops can be a little tricky.
- Fixed an issue where zombies can clip in between walls in the Research Lab start area spawns.
- Fixed an issue where zombie can get stuck in Research Lab behind the bench.
- Fixed an issue with player ranking not being displayed properly.
- Fixed issues with zombie projectiles clipping through walls and hitting players.
- Fixed issues with modules not activating in certain cases.
- Fixed the -1 Waves survived text in the Devil's Towers game mode.
- Fixed busted materials in the Death To The Heretics game mode.
- Fixed broken teleporters.
- Fixed issue where flashlight shadows were really weird when looking at certain areas.
- Fixed an issue where zombies could clip in to the railings in the Science Lab.
- Fixed an issue where Zombies can clip into stairs in ScienceLab map
- Fixed an issue where zombies would get stuck in the tree in the center of the Research Facility.
- Fixed an issue that showed an error message when placed field mines exploded.
- Fixed broken module upgrade in the Research Facility.
- Fixed an issue where the player would get stuck in the teleporter if they died in the tutorial.
- Fixed an issue where zombies wouldn't move in the tutorial.
- B2023-02-05, Cosmic infection: It is like my shadow is in front of me instead of being behind me. Bug it may be. (Fixed)
- B2023-02-05, Cosmic infection: Some seals have a double little seal. Is it intended? (Fixed)
- B2023-02-05, Cosmic infection: Room here without access to the area. Like an invisible wall. Seal missing? Good night! (Fixed)
- B2023-02-09,Tutorial: If the ship transition works, this message will have to be changed a bit to include the ship transition possibility. (Fixed)
- B2023-02-09,Cosmic Infection: I have summun with ability the HK-42 gun. The flashlight feature is not triggered in the dark with this gun. (Fixed)
This is great progress. Thanks! :-)